The Kids Challenges 🧩 Design Thinking for the kids of tomorrow!

Together we become inventors and tinkerers and face tricky challenges!

Together with a kids coach, the kids set off on the journey and are faced with a problem for each challenge. They develop ideas for solutions, build their own prototypes, which they test and improve over the course of the challenge. The aim is to master the task as a team.

For each challenge there is a list of the required materials that should be prepared in the challenge box, along with a small indication of the problem to be solved, and then you can start.

The Kids Challenges are for the 4-6 and 7-10 age groups. A team consists of max. 4 children and one coach 👉🏽 60 minutes of adventure, tinkering and lots of fun are on the program here.

What does your child take with them?

Understanding problems, developing ideas, communicating ideas to others, questioning them critically and finally working out solutions in a team: all of these are key skills that we need in our globalized world to get by. We approach the core competencies of communication, cooperation, collaboration and creativity (4K) in a playful way and also make the connection to exciting topics from the world of mathematics , computer science, natural sciences and technology (in short: MINT ).

The challenges are based on the "design thinking method", which has its origins in software development and is used in many companies for product development.
By structuring it into 6 phases (1. What is the problem/our “challenge”? 2. Finding ideas; 3. Making a plan; 4. Developing prototypes; 5. Testing; 6. Improving ) the kids learn in a reflected and constructive manner to think and develop their problem-solving skills in a playful way.

And best of all: There is free space for ideas and trying things out here, so-called “mistakes” don't exist. 💪🏻

Sounds exciting? Then we look forward to common challenges and curious children!💚

Kids Challenge 🧩 2 with kids coach JESSICA 60 min

Tax included.
Age group 4-6 Jahre and 7-10 Jahre

Welcome to Kids Challenge #2:

The keeper of the animal park would like to create a playground for the animals and who better to help him than you? You slip into the world of developers and construction experts and design the greatest animal playground in the world.
Our current research assignment is therefore: "We are building a playground for the animal park" .

As a researcher, you usually need all kinds of materials and equipment. Please pack for this tricky job the following things in your challenge box :

- Building blocks of all kinds (wood, Lego, Duplo)
- Animals of all kinds (Schleich, Lego, Playmobil, self-made ones, etc.)

Other standard material:
- 15 sheets of white paper
- pencils
- craft scissors
- Tape incl. dispenser

Let's dive into a game world for animals with lots of fun, joy and creativity.
Your Jessica

👤 You can find everything about me in my Coach Profile .

What your child takes with them:

I-Competences: Creativity, concentration, action planning
Skills: Critical thinking
Social-communicative skills: communication, teamwork

and most importantly, problem-solving skills


In this lesson, the children will invent a playground for an animal park. Through the nature of the task, the children get to know the design thinking process in a natural way and the training of the 4 K's is also brought into focus.

At the beginning of the lesson, we tell the children a short story about the zoo attendant, thus activating the children's prior knowledge. This is where the first aspect of the design thinking process, the ask , comes to the fore:
Why does the zoo keeper want to build a playground?
What do you think is particularly great about a playground?
What would the animals particularly like?
When collecting ideas about which playground equipment they can invent for the wild animals, the children exchange ideas and jointly develop ideas (collaboration and communication and THINK) for the animal playground.
Then they build their ideas with the building blocks. Each child uses the building blocks available to them to implement one or more play ideas (Creativity, DESIGN and BUILD).
If a child gets stuck, I or another child give tips for further work. The children then try out whether the play animals can use the play equipment ( TEST and IMPROVE ).
In a further step, the children present their playground equipment and considerations are given on how to implement it ( critical thinking ).